grid | grid is the grid number assigned to a grid when it is created. When a grid function is
called with a Create or CreateWindow message its Create subroutine calls XuiCreateGrid()
to create the grid and get the unique grid number then returned by the grid function. grid is the first argument to most GraphicsDesigner and GuiDesigner functions, including XuiSendMessage (grid, message...) . m #Create - create a grid in a window m #CreateWindow - create a window with a grid filling it m #GetGridNumber - return grid number of arbitrary grid s Create - creates a grid in a window s CreateWindow - creates a window and a grid filling it f XuiCreateGrid() - called by grid function Create subroutine f XuiGetGridNumber() - returns grid number of arbitrary grid |
gridName | gridName is the name of a grid. A poor default grid name is made from the grid type
name and the grid number when a grid is created. Be sure to enter a descriptive name in
the Appearance window for every grid - a name not repeated elsewhere in your program. m #GetGridName m #SetGridName f XuiGetGridName() f XuiSetGridName() |
gridType | gridType is the grid type number. The first time a grid function is called, its
Initialization subroutine calls XuiRegisterGridType() to establish its gridType and other
properties. XuiLabel, XuiPushButton, XuiTextLine are typical grid types. m #GetGridType m #SetGridType s Initialize f XuiRegisterGridType() f XuiGetGridType() f XuiSetGridType() |
gridTypeName | gridTypeName is the name of a grid type, which must be the same as gridFunctionName .
The first time a grid function is called, its Initialization subroutine calls
XuiRegisterGridType() to establish its gridTypeName and other properties. m #GetGridTypeName m #SetGridTypeName s Initialize f XuiRegisterGridType() f XuiGetGridTypeName() f XuiSetGridTypeName() |